student projects finalized at the collective

Listing of student theses supervised at the collective. A report generated in Pure, prepared by Cumhur Erkut (cer@create.aau.dk).

The MSc theses are open to all at AAU student projects, the semester projects become available after AAU Login.

2026

  1. Multimodal Feedback In Virtual Reality: Evaluating the effect of spatial audio and haptic feedback on task performance, cognitive load and immersion.
    Marios Frandsen
    2026
  2. Beyond Playback: Exploring Procedural Purring in a Tangible Companion Object
    Liza Levchenko
    2026
  3. Audio Propagation and Occlusion in a Puzzle Game
    Christian Kirkebjerg Thorup, Vahid Haidari, Oskar Møller Nielsen, and 2 more authors
    2026
  4. Sound2Serum - Neural Sound Matching System for Serum 2
    Kevin Thor Hansen
    2026

2025

  1. SoundField - Collaborative Movement-based Ear Training
    Benjamin M. Stein, Carlos D. Sousa, Niccolò Saraga, and 1 more author
    2025
  2. Low Complexity Neural Networks for Speech Enhancement on Consumer Products - Low Latency and Full-Band Content
    Giacomo Ascari
    2025
  3. When LLMs Lie: Building Observable LLMOps for Evaluating EU Legislative RAG - From GPU-Poor to GPU-Rich: From Local Setups to Cloud APIs: Observable Quest for Reliable EU Legal AI MLOps
    Tony T. Do
    2025

2024

  1. Pulse Flow: Exploring Affective Connection Through Sound and Visuals
    Dimitra Liosi
    2024
  2. Enhancing Weather Visualization with Augmented Reality: Bridging Data and Intuition
    Halfdan A. Isaksen
    2024
  3. Wavize: A Deep Learning Application for Enhanced Categorization of Diverse Bass Sound Designs in Electronic Dance Music
    Simon Andersen
    2024
  4. Amoeba: Voice Training App For Hearing Impaired Users
    Claire M. L. Courchene and Cristian Pandele
    2024

2023

  1. Detecting Guitar Chords through Machine Learning Classification
    Bjørn Troldahl, Maria Polak, and Alexander Sela
    2023
  2. Multimodal Looper: Interactive Visual Music through Gestures
    Pelin Kiliboz
    2023
  3. Danseuddannelsessystem for at lære nye dansebevægelser: Master Thesis
    Julie U. Sørensen
    2023
  4. Scaile: Interactive Music Composition with Deep Learning
    Simon Andersen
    2023

2022

  1. Parametric Tuning of Extended Reverberation Algorithm Using Neural Networks
    Søren V. K. Lyster
    2022
  2. Models for Speech Enhancement - Denoising with Convolutional Neural Networks and Non-negative Matrix Factorization
    Hannah J. Tyedmers
    2022
  3. AudioConv: A new source separation metric: A new source separation metric
    Daniel M. Woodward
    2022
  4. Vocoding with Differentiable Digital Signal Processing: Development of a Real-Time Vocal Effect Plugin
    David Südholt
    2022
  5. Implementing full-body pose estimation for Virtual Reality applications: A brief comparison among attainable tools
    Sofia Lamda and Maciej Odrowaz-Sypniewski
    2022
  6. Impact of gamification on user’s engagement and exploration of local cafes in Copenhagen Greater Area
    Maria A. Krupa
    2022

2021

  1. Time’s Running Out! Exploring User Interaction of Location-Based, Time-Limited, Augmented Reality Experiences In Urban Environments
    Mark C. S. Dourado and Ingrid G. A. Lima
    2021
  2. Audio Gun Game
    Valdemar B. Petersen, Jeppe S. Paaske, Semi Seitovski, and 1 more author
    2021
  3. Parameter Estimation of Reverberation Using a Neural Network
    Søren V. K. Lyster
    2021
  4. Pitch Tracking Comparison
    Michael C. Hedges
    2021
  5. DEREVERBERATION WITH UNKNOWN IMPULSE RESPONSE
    Emmanouil Dimogerontakis and Steffen J. Körper
    2021
  6. Augmented Reality Indoor Positioning and Navigation
    Ernests Lavrinovics, Christian Neurohr, and Anna K. Horwath
    2021
  7. Engagement and Difficulty: An exploration of the relationship between different difficulty curves and engagement in an audio based puzzle video game
    Hector Thøgersen, Rasmus K. Schrøder, Lukas P. Harkamp, and 3 more authors
    2021
  8. Generative AI Assisted Music Videos Through Automated Kinestasis
    Stanimira I. Ivanova, Pelin Kiliboz, Benjamin Agic, and 2 more authors
    2021
  9. Towards a Deep Learning Framework For Analysing Musical Gestures: Using Motiongrams As a Direct Coupling To Musical Cues
    Sophus B. Olsen
    2021
  10. An audio-visual breathing application and its benefits on human psychology (mental health)
    Vatsal Guruvayurappan
    2021
  11. Possibilities for Somabased Design and Serious Games Towards Balance Rehabilitation Technologies
    Sophus B. Olsen
    2021

2020

  1. Augmented Spatial Soundscapes: Investigating Enhancement of Presence through Spatial Sound in Augmented Reality Experiences
    Balázs A. Iványi, Truls B. Tjemsland, Christian V. Zabala, and 2 more authors
    2020
  2. Effect of Ambient Soundscape on Presence
    Mikkel M. Andersen, Abderrahman Mhadden, Jokubas Serapinas, and 3 more authors
    2020
  3. Singing DDSP
    Juan Alonso Moreno
    2020
  4. An Application for Timbre Transfer and Sound Synthesis in Real-Time Using Differentiable Digital Signal Processing
    Francesco Ganis, Robin Otterbein, Søren V. K. Lyster, and 2 more authors
    2020
  5. Acoustic Drum-Kit Source Separation with Inter-Limb Onset Detection for Timing Analysis and Training
    Baldur Kampmann
    2020
  6. Model-based Analysis and Synthesis of Aging Effects on Human Voice Production
    Christie A. J. Laurent
    2020
  7. SOUNDTRACK SELECTION BASED ON AFFECTIVE VIDEO CONTENT ANALYSIS
    Igor Akoulinine and Emil E. Berzén
    2020

2019

  1. Positional Infrared Tracking Based System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and its Influence on Externalisation of Music
    Rasmus Eklund
    2019
  2. Virtual Pipetting: A Comparison of Learning Transfer in VLEs Using Handheld and Hand-Worn Controllers
    Raminta Stanulionyte and Mikkel S. K. Mogensen
    2019
  3. Real-time listening experience of feedback-delay network reverberation using geometrical acoustics
    Anders H. Laursen
    2019
  4. ASDF-RNN: An Investigation Into Raw Audio Synthesis From Dance FeaturesUsing a Probabilistic Deep Encoder-RNN-Decoder Topology
    Sophus B. Olsen, Daniel M. Woodward, and Juan Alonso Moreno
    2019
  5. HydraNet: A Network For Singing Voice Separation
    Esbern T. Kaspersen
    2019
  6. Convolutional-recurrent models for speech enhancement - developing a single-channel denoising algorithm with deep learning: developing a single-channel denoising algorithm with deep learning
    Christie A. J. Laurent and Riccardo Miccini
    2019
  7. Implementation Of A Hybrid Reverb Algorithm: Parameterizing Synthetic Late Reverberation From Impulse Responses
    Maximilian P. R. Steimel
    2019

2018

  1. Helping ASD individuals through music in Virtual Reality
    Simone B. Danielsen, Brynjar S. Pálsson, Bo S. Pedersen, and 2 more authors
    2018
  2. ScatAR_WGW: Implementation and Evaluation of the Waveguide Web in an Application for Artificial Reverberation in a Virtual Environment
    Jonas Holfelt
    2018

2017

  1. How gamification motivates: an experimental study of the museum experience using handheld augmented reality
    Raminta Stanulionyte and Mikkel S. K. Mogensen
    2017
  2. Project Arunas Distress Call - An AR Experience
    Mathias F. Eriksen
    2017
  3. Breathing rate manipulation and adaptation through breath detection in a biofeedback loop
    Nikolaj H. Andersen, Ademir Pasalic, Yousif A. H. Najim, and 1 more author
    2017
  4. Ear Thing - A mobile augmented reality audio device with binaural sampling and head-tracking soundscapes: A mobile augmented reality audio device with binaural sampling and head-tracking soundscapes
    Troels Hammer
    2017
  5. Applying Embodied Metaphors for Manipulating Audio Parameters
    Jakob Ranum, Rasmus E. Odgaard, Søren D. Poulsen, and 3 more authors
    2017
  6. Microphone-based Electronic Wind Instrument by Feature Extraction from Breath Signals
    Rasmus Eklund, Pelle J. Christensen, Francesco Bigoni, and 1 more author
    2017
  7. The Station of Creation
    Mark C. S. Dourado, Ingrid G. A. Lima, Nicolai Kiaby Kjær, and 4 more authors
    2017
  8. Hey, Listen! - An Exploration of Game Music as Provider of Information: An Exploration of Game Music as Provider of Information
    Mads M. Sønderup and Jacob L. Olsen
    2017
  9. SMC-WDF: A Real-time Wave Digital Filter Library for Virtual Analogue Modelling in MATLAB
    Nikolaj S. Andersson, Jonas Holfelt, Sohejl Zabetian Hosaini, and 1 more author
    2017

2016

  1. Electronic Armonica - a tangible musical interface inspired by the glass harmonica
    Razvan Paisa
    2016
  2. Bean: A tool for Music Therapists: An Assistive Musical Technology for use in Music Therapy
    Nicholas J. Kirwan
    2016
  3. Noise Floor group 801: Encouraging Social Interaction Through Interactive Art
    Peter L. Williams
    2016
  4. Extraction and Mapping of Expressive Acoustic Features for Adaptive Digital Audio Effects
    Gergely Csapo, Nikolaj S. Andersson, Jonas Holfelt, and 2 more authors
    2016
  5. Telling Intelligible Stories with Environmental Storytelling: An Exploration of Game Elements
    Jiri Korinek, Bjarke A. Larsen, Sandra L. Fagerli, and 1 more author
    2016
  6. Telling Intelligible Stories with Environmental Storytelling: An Exploration of Game Elements
    Mads M. Sønderup and Jacob L. Olsen
    2016

2015

  1. The Influence of Dynamic Music in THINQ
    Mads M. Sønderup, Jacob L. Olsen, Martin A. Nygaard, and 1 more author
    2015
  2. Exploring Game Level Creation Based on Augmented Reality
    Aske S. Knudsen, Luca Mangano, and Claes Nielsen
    2015
  3. Dynamik Calibration of Multiple Cameras
    Jeppe M. Korsholm, Nikolaj M. Støvring, Soraya Makhlouf, and 3 more authors
    2015
  4. PSD: Sonically Controlled Graphics
    Nicolai Gajhede
    2015
  5. An Experimental Study in Generative Music for Exercising to Ease Perceived Exertion by use of Heart Beat Rate as a Control Parameter
    Troels L. Hagensen
    2015
  6. The Jukemate - A Jukebox feature for the Jabra Solemate
    Razvan Paisa and Jan S. Banas
    2015
  7. Jammin´Solemate
    Valeria Miracapillo
    2015
  8. Generation of Rhythmical Patterns using Evolutionary Algorithms
    Jorge Madrid Portillo and Adam Z. Vertes
    2015

2014

  1. Leaving the nest
    Kevin P. Poulsen, Daniel H. Ditlevsen, and Rasmus K. Brejl
    2014
  2. PolyPlay: A Collaborative Musical Interface
    Mads M. Sønderup, Kasper I. Andkjær, Martin G. Dal, and 3 more authors
    2014
  3. Bean: A Digital Musical Instrument for use in Music Therapy
    Nicholas J. Kirwan
    2014
  4. Tetrahedron: A study of creative engagement and tactile sensation
    Tomas G. Moesgaard, Philip B. Brisson, Maja K. Ø Nielsen, and 1 more author
    2014
  5. The correlation between the presence and the absence of visual effects in an interactive educational game regarding the user interest in the visual content
    Georgi Anastasov and Svetla Tomova
    2014
  6. A Mobile Sensor Based Approach to Egocentric Reactive Music for Running
    Kasper D. Lund, Iakovos Vogiatzoglou, Jan S. Banas, and 1 more author
    2014
  7. Electronic Armonica
    Razvan Paisa
    2014

2013

  1. Learning through gaming
    Tobias J. Krigslund, Casper M. Nymose, Esben W. Knudsen, and 4 more authors
    2013
  2. Leaving the nest
    Rasmus K. Brejl, Kevin P. Poulsen, Daniel H. Ditlevsen, and 4 more authors
    2013
  3. Interactive Poster
    Jogvan Roin, Frans P. Larsen, Nadia A. Hansen, and 3 more authors
    2013
  4. Interactive Musical Fruits : A tangible interface for The Danish Music Museum
    Theis B. Hansen, Mariam R. Zakarian, Manuel Rocha Fernandes Figueira, and 2 more authors
    2013
  5. Project 0
    Andreas Jensen
    2013
  6. HUDless Health Representation in First Person Games
    Thais T. Borgholm, Kim N. Andreasen, Hakon J. Hannesson, and 1 more author
    2013