publications

publications by categories in reversed chronological order. generated by jekyll-scholar.

2025

  1. IWAI
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    Real-time Active Inference for Auditory Hallucination Modeling in VR-based Voice Conversion
    Cumhur Erkut
    Proc. Intl. Workshop on Active Inference (IWAI). Accepted as a poster with Spotlight Presentation, Montreal, Canada , Oct 2025
  2. IEEE
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    Exploring the Impact of AI-Generated Speech on Avatar Perception and Realism in Virtual Reality Environments
    Anders R. Bargum, Emil Sønderskov Hansen, Cumhur Erkut, and Stefania Serafin
    In IEEE Conf. Virtual Reality and 3D User Interfaces - Abstracts and Workshops (VRW). Video, audio, and data can be found at the html link , Mar 2025
  3. Voice Synthesis, Transformations, and Sound Effects: A portfolio
    Cumhur Erkut
    Mar 2025
    Presented at DAS-DAGA, Annual Meeting on Acoustics, Session: Audio Signal Analysis, AI and other Tools in Musical Acoustics
  4. Low-Latency Pitch-Shifting with STN Decomposition
    Maria Polak, and Cumhur Erkut
    In Proc. DAS-DEGA, Mar 2025

2024

  1. DAFx
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    RAVE for Speech: Efficient Voice Conversion at High Sampling Rates
    Anders R. Bargum, Simon Lajboschitz, and Cumhur Erkut
    In Digital Audio Effects Conf. (DAFx), Sep 2024
  2. reimagine.png
    Reimagining speech: a scoping review of deep learning-based methods for non-parallel voice conversion
    Anders R. Bargum, Stefania Serafin, and Cumhur Erkut
    Frontiers in Signal Processing, Sep 2024
  3. ACM
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    Multimodal Looper: A Live-Looping System for Gestural and Audio-visual Improvisation
    Pelin Kiliboz, and Cumhur Erkut
    In Proceedings of the 9th International Conference on Movement and Computing, May 2024

2023

  1. DAFx
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    Differentiable Allpass Filters for Phase Response Estimation and Automatic Signal Alignment
    Anders R Bargum, Stefania Serafin, Cumhur Erkut, and Julian D Parker
    In Digital Audio Effects Conf. (DAFx), May 2023
  2. DAFx
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    Vocal Timbre Effects with Differentiable Digital Signal Processing
    David Südholt, and Cumhur Erkut
    In Digital Audio Effects Conf. (DAFx), May 2023

2022

  1. IEEE
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    Pruning Deep Neural Network Models of Guitar Distortion Effects
    David Sudholt, Alec Wright, Cumhur Erkut, and Vesa Välimäki
    IEEE/ACM Transactions on Audio, Speech and Language Processing, May 2022
  2. Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars
    Sophus Béneé Olsen, Emil Rosenlund Høeg, and Cumhur Erkut
    In Sonic Interactions in Virtual Environments, May 2022

2021

  1. Latent Space Explorations of Singing Voice Synthesis using DDSP
    Juan Alonso, and Cumhur Erkut
    In Proc. Sound and Music Computing Conf., May 2021
  2. Real-time Timbre Transfer and Sound Synthesis using DDSP
    Francesco Ganis, Erik Frej Knudesn, Søren V K Lyster, Robin Otterbein, and 2 more authors
    In Proc. Sound and Music Computing Conf., May 2021

2020

  1. Generative Choreographies: The Performance Dramaturgy of the Machine
    Esbern Kaspersen, Dawid Górny, Cumhur Erkut, and George Palamas
    In Proc. Intl. Joint Conf. Computer Vision, Imaging and Computer Graphics Theory and Applications (GRAP), May 2020
  2. Reflections from five years of Sonic Interactions in Virtual Environments workshops
    Stefania Serafin, Federico Avanzini, Amalia De Goetzen, Cumhur Erkut, and 4 more authors
    Journal of New Music Research, May 2020
  3. Hydranet: A Real-Time Waveform Separation Network
    Esbern Torgard Kaspersen, Tsampikos Kounalakis, and Cumhur Erkut
    ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), May 2020
  4. DogDog
    Francesco Bigoni, and Cumhur Erkut
    Proceedings of the 7th International Conference on Movement and Computing, May 2020

2019

  1. Immersive Audio Programming in a Virtual Reality Sandbox
    Nikolaj Andersson, Cumhur Erkut, and Stefania Serafin
    In Proc. AES Conf. Immersive and Interactive Audio, Mar 2019
  2. Incorporating Virtual Reality with Experiential Somaesthetics in an Embodied Interaction Course
    Cumhur Erkut, and Sofia Dahl
    Journal of Somaesthetics, Mar 2019
  3. Evaluating movement qualities with visual feedback for real-time motion capture
    Aishah Hussain, Camilla Modekjaer, Nicoline Warming Austad, Sofia Dahl, and 1 more author
    Mar 2019
  4. A Study of Movement-Sound within Extended Reality
    Hanna Pajala-Assefa, and Cumhur Erkut
    Mar 2019
  5. Efficient Rendering and Perception of Acoustical Environments in Augmented Reality Audio
    Alex Baldwin, Jonas Holfelt, and Cumhur Erkut
    SMC Nordic Conf., Mar 2019
  6. A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music
    Rasmus Eklund, and Cumhur Erkut
    In Proc. EAI Intl. Conf. ArtsIT, Mar 2019

2018

  1. Embracing First-Person Perspectives in Soma-Based Design
    Kristina Höök, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, and 18 more authors
    Informatics, Mar 2018
  2. Sonic Interactions in Virtual Reality
    Stefania Serafin, Michele Geronazzo, Cumhur Erkut, Niels C. Nilsson, and 1 more author
    IEEE Computer Graphics and Applications, Mar 2018
  3. Movement Patterns in the Harmonic Walk Interactive Environment
    Marcella Mandanici, Cumhur Erkut, Razvan Paisa, and Stefania Serafin
    Journal of New Music Research, May 2018
  4. Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes
    Cumhur Erkut, Jonas Holfelt, and Stefania Serafin
    2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), May 2018
  5. Towards the Design and Evaluation of Delay-based Modeling of Acoustic Scenes in Mobile Augmented Reality
    Alex Baldwin, Stefania Serafin, and Cumhur Erkut
    2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), May 2018
  6. Incorporating Virtual Reality in an Embodied Interaction Course
    Cumhur Erkut, and Sofia Dahl
    In , May 2018

2017

  1. Rhythmic interaction in VR: interplay between sound design and editing
    Cumhur Erkut
    In , May 2017
    Bump for RAction
  2. Human-Technology Choregraphies: Body, Movement, and Space in Expressive Interactions
    Antti Pirhonen, Kai Tuuri, and Cumhur Erkut
    Human Technology, May 2017
  3. Multi-kinect Skeleton Fusi on for Enactive Games
    Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, and 3 more authors
    In , May 2017
  4. Embodied Interaction through Movement in a Course Work
    Cumhur Erkut, and Sofia Dahl
    In , Jun 2017
  5. Microphone-based Electronic Wind Instrument Using Feature Extraction
    Cumhur Erkut
    Dec 2017
  6. ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis
    Alex Baldwin, Stefania Serafin, and Cumhur Erkut
    Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, Dec 2017
  7. Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model
    Cumhur Erkut, and Jonas Fehr
    In , May 2017

2016

  1. Drive of Musical HCI: Design and Evaluation Concerns For Real-Time Interactions
    Dan Overholt, and Cumhur Erkut
    Jan 2016
  2. Virtual reality and the senses
    Stefania Serafin, Niels Christian Nilsson, Cumhur Erkut, and R Nordahl
    Nov 2016
  3. Movement and Coding in an Embodied Interaction Course
    Cumhur Erkut, and Sofia Dahl
    Jan 2016
  4. An Experimental Study in Generative Music for Exercising to Ease Perceived Exertion by use of Heart Beat Rate as a Control Parameter
    Troels Lunde Hagensen, Stefania Serafin, and Cumhur Erkut
    In , Mar 2016
  5. Virtual reality musical instruments: Guidelines for multisensory interaction design
    Stefania Serafin, Cumhur Erkut, Juraj Kojs, Rolf Nordahl, and 1 more author
    In , Mar 2016
  6. An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions
    Justyna Maculewicz, Cumhur Erkut, and Stefania Serafin
    International Journal of Human-Computer Studies, Mar 2016
  7. Human-Technology Choreographies: Body, Movement, and Space
    Antti Pirhonen, Kai Tuuri, and Cumhur Erkut
    Human Technology, Mar 2016
  8. How can soundscapes affect the preferred walking pace?
    Justyna Maculewicz, Cumhur Erkut, and Stefania Serafin
    Applied Acoustics, Mar 2016
  9. Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica
    Razvan Paisa, Cumhur Erkut, and Stefania Serafin
    Oct 2016
  10. From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies
    Cumhur Erkut, and Stefania Serafin
    In , May 2016
    Not moving.
  11. A Case of Cooperative Sound Design
    Cumhur Erkut, Davide Rocchesso, Stefano Delle Monache, and Stefania Serafin
    In , May 2016
  12. Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions
    Stefania Serafin*Cumhur Erkut*, Juraj Kojs, Niels C. Nilsson*, and 1 more author
    Computer Music Journal, Sep 2016

2015

  1. Spatial Sound and Multimodal Interaction in Immersive Environments
    Francesco Grani, Dan Overholt, Cumhur Erkut, Steven Gelineck, and 3 more authors
    In , Sep 2015
  2. LichtGestalt: Interaction with Sound Through Swarms of Light Rays
    Jonas Fehr, and Cumhur Erkut
    In , Jun 2015
  3. Arts and Technology
    Cumhur Erkut, Anu Rajala-Erkut, and Sofia Dahl
    Arts and Technology, Jun 2015
    #Dance #embodied interaction
  4. The digital Intonarumori
    Stefania Serafin, Amalia De Gotzen, Smilen Dimitrov, Steven Gelineck, and 5 more authors
    In , Jun 2015
    Points of departure: - Continous control - Leap Motion Virtualization - Commuted synth
  5. Rhythmic Walking Interaction with Auditory Feedback: Ecological Approaches in a Tempo Following Experiment
    Justyna Maculewicz, Antti Jylha, Stefania Serafin, and Cumhur Erkut
    IEEE MultiMedia, Jun 2015
  6. Indirection between movement and sound in an interactive sound installation
    Jonas Fehr, and Cumhur Erkut
    In , Aug 2015
  7. Sonic interaction in virtual environments
    Stefania Serafin, R Nordahl, and Cumhur Erkut
    2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Aug 2015
  8. Product Sound Design: Form, Function, and Experience
    Cumhur Erkut, Stefania Serafin, Michael Hoby, and Jonniy Sårde
    In , Aug 2015
  9. An investigation on the influence of soundscapes and footstep sounds in affecting preferred walking pace
    Justyna Maculewicz, Cumhur Erkut, and Stefania Serafin
    In , Aug 2015
  10. Bean: A Digital Musical Instrument for Use in Music Therapy
    Nicholas J Kirwan, Dan Overholt, and Cumhur Erkut
    In , Jul 2015
  11. Beyond Command & Control: Sketching Embodied Interaction
    Cumhur Erkut, and Anu Rajala-Erkut
    In , Jul 2015
    #one gourd bigger than the other
  12. The Effects of Ecological Auditory Feedback on Rhythmic Walking Interaction
    Justyna Maculewicz, Antti Jylha, Stefania Serafin, and Cumhur Erkut
    IEEE MultiMedia, Jul 2015
  13. Sonic Interaction Design for Virtual and Augmented Reality Environments
    Chanel Summers, Vangelis Lympouridis, and Cumhur Erkut
    In , Jul 2015

2014

  1. Sound and Music Computing at Aalborg University in Copenhagen
    Stefania Serafin, Sofia Dahl, Amalia De Gotzen, Cumhur Erkut, and 3 more authors
    In , Sep 2014
  2. Piano from Nothing
    Federico Fontana, Stefania Serafin, and Cumhur Erkut
    Sep 2014
  3. Design and evaluation of interactive musical fruit
    Cumhur Erkut, Stefania Serafin, Jonas Fehr, Henrique M.R. Fernandes Figueira, and 3 more authors
    Jun 2014

2013

  1. Apps for Me, Too: Gaze and Natural Interaction Applications for Varying Cognitive Strengths on a Multi-touch Table Network
    Cumhur Erkut, Roman Bednarik, Susanne Mäkelä, and Jari Kleimola
    In , Apr 2013
  2. Heigh Ho: Rhythmicity in sonic interaction
    Cumhur Erkut, Antti Jylhä, and Davide Rocchesso
    In , Apr 2013
    #iPalmas #Product sounds #PRSD #psd #rhythmicity
  3. (and Sound) of SiMPE: Showcasing Outcomes of a Mobile Audio Programming Seminar
    Cumhur Erkut, Antti Jylhä, and Stefania Serafin
    In , Jul 2013
  4. I Can Hear You: Private, Public, and Social Sonic Interactions in Public Spaces
    Antti Jylhä, Cumhur Erkut, and Giulio Jacucci
    In , Apr 2013
  5. Spatialized audio haptic feedback for training and rehabilitation
    Stefania Serafin, and Cumhur Erkut
    Apr 2013
  6. Mobile Probes for Special Needs
    Cumhur Erkut
    Apr 2013
  7. Rhythm-Action Games: The Sonic Interaction Perspective
    Cumhur Erkut, and Hüseyin Hacıhabiboğlu
    In , Apr 2013
    2022-12-31 Ping for eliciting

2012

  1. Product Sound Design
    Cumhur Erkut
    Apr 2012
    #product sound design
  2. Sonic Handprints: Person Identification with Hand Clapping Sounds by a Model-Based Method
    Antti Jylhä, Cumhur Erkut, Umut Simsekli, and Ali Taylan Cemgil
    In , Apr 2012
    #bayesian #biometric #hand claps #hmm #schema-sid #sid #sonic gesture
  3. Rhythmic Walking Interactions with Auditory Feedback: an Exploratory Study
    Antti Jylhä, Cumhur Erkut, and Stefania Serafin
    In , Apr 2012
    #rhythmicity #sonic interaction design #walking
  4. Parametric time-frequency representation of spatial sound in virtual worlds
    Mikko-Ville Laitinen, Tapani Pihlajamäki, Cumhur Erkut, and Ville Pulkki
    ACM Transactions on Applied Perception (TAP), Jun 2012
    #DirAC #psychoacoustics #spatial
  5. Rhythmic walking interactions with auditory feedback
    Antti Jylhä, Stefania Serafin, and Cumhur Erkut
    Proceedings of the 7th Audio Mostly Conference on A Conference on Interaction with Sound - AM ’12, Jun 2012

2011

  1. Design and Evaluation of Rhythmic Interaction With an Interactive Tutoring System
    Antti Jylhä, Inger Ekman, Cumhur Erkut, and Koray Tahiroğlu
    Computer Music Journal, Jun 2011
  2. Design of an audio-based mobile journey planner application
    Juho Kostiainen, Cumhur Erkut, and Ferran Boix Piella
    In Proc. International Academic MindTrek Conference, Sep 2011
  3. COST-PSD-Scientific-Report
    Cumhur Erkut
    Apr 2011
  4. Product Sound Design: Past, Present, Future
    Cumhur Erkut
    In , May 2011
    #Product sounds #PRSD #psd #sound quality
  5. Product sound design
    Cumhur Erkut, Stefano Delle Monache, and Davide Rocchesso
    In , May 2011
  6. Rhytmic Blueprints
    Cumhur Erkut, and Antti Jylhä
    In , Sep 2011
  7. Aalto STG: Product Sound Design
    Cumhur Erkut
    Sep 2011
  8. Product Sound Design
    Cumhur Erkut
    Sep 2011
  9. A Structured Design and Evaluation Model with Application to Rhythmic Interaction Displays
    Cumhur Erkut, Antti Jylhä, and Reha Discioglu
    In , Sep 2011
    #iPalmas #nime #rhythmicity
  10. Auditory feedback in an interactive rhythmic tutoring system
    Antti Jylhä, and Cumhur Erkut
    Sep 2011
    #hand claps #rhythmicity #schema-sid #sonification Current version inserts copyright to captions and removes unnecessary inspiration figures. Current version inserts copyright to captions and removes unnecessary inspiration figures.

2010

  1. Sonic Interaction for Multitouch Displays: Design, Development, and Evaluation (SIMULS)
    Céline Coutrix, Cumhur Erkut, and Antti Jylhä
    Feb 2010
  2. Basic Exploration of Narration and Performativity for Sounding Interactive Commodities
    Stefano Delle Monache, Daniel Hug, and Cumhur Erkut
    In , Feb 2010
  3. Simulation of rhythmic learning: a case study
    Antti Jylhä, Cumhur Erkut, Matti Pesonen, and Inger Ekman
    Sep 2010
  4. Real-Time Recognition of Percussive Sounds by a Model-Based Method
    Umut Şimşekli, Antti Jylhä, Cumhur Erkut , and A T Cemgil
    EURASIP Journal on Advances in Signal Processing, Sep 2010
    Recheck for bird onsets

2009

  1. Recent advances in exploring self-induced sonic interactions in the context of performing arts
    Cumhur Erkut, Antti Jylhä, and Inger Ekman
    In , Jun 2009
  2. iPalmas - An interactive flamenco rhythm machine
    Antti Jylhä, Cumhur Erkut, Inger Ekman, and Koray Tahiroğlu
    In , May 2009
  3. Efficient spatial sound synthesis for virtual worlds
    Ville Pulkki, Mikko-Ville Laitinen, and Cumhur Erkut
    In , May 2009
  4. A hand clap interface for sonic interaction with the computer
    Antti Jylhä, and Cumhur Erkut
    In , May 2009
  5. Recent advances in exploring self-induced sonic interactions in the context of performing arts
    Cumhur Erkut, Antti Jylhä,  KorayTahiroglu, and Inger Ekman
    May 2009
  6. System for sports activity
    Timo Salmi, Tomi Salmi, Antti Jylhä, Vesa Välimäki, and 1 more author
    May 2009

2008

  1. Proceedings of the 11th Conference on Digital Audio Effects
    Jyri Pakarinen, Cumhur Erkut, Henri Penttinen, and Vesa Välimäki
    Sep 2008
  2. Sonic Interaction Design with Physiological Interfaces in a Workshop Setting
    Cumhur Erkut, Jehan-Julien Filatriau, Rémy Lehembre, and Inger Ekman
    In , Apr 2008
    #CHI #chi-08 Florence, Italy
  3. Sonic interactions with hand clap sounds
    Antti Jylhä, and Cumhur Erkut
    In , May 2008
  4. Audio-tactile interaction at the nodes of a block-based physical sound synthesis model
    Cumhur Erkut, Antti Jylhä, and Ercan M Altinsoy
    In , May 2008
  5. Interring the Hand Configuration from Hand Clapping Sounds
    Antti Jylhä, and Cumhur Erkut
    In , May 2008
  6. Interacting with virtual musical instruments at the junction nodes
    Cumhur Erkut, Antti Jylhä, and Matti Karjalainen
    The Journal of the Acoustical Society of America, May 2008

2007

  1. GA-based feature selection for synchronous and asynchronous applause detection
    Jan Olajec, Cumhur Erkut, and Roman Jarina
    In , Aug 2007
    #audience #audio indexing #clapping #classification #feature selection #genetic algorithm CD-ROM proceedings
  2. Audiovisual Content Generation Controlled by Physiological Signals for Clinical and Artistic Applications
    Hannah Drayson, Cumhur Erkut, Jehan-Julien Filatriau, Christian Frisson, and 10 more authors
    Aug 2007
    #chi-08 #cost-sid #needkeywords #schema-sid
  3. Sound and Music Computing: Research Trends and Some Key Issues
    Gerhard Widmer, Davide Rocchesso, Cumhur Erkut, Fabien Gouyon, and 4 more authors
    Journal of New Music, Aug 2007
  4. Synthesis, Control, and Hierarchical Event Modeling Algorithms for Sonic Interaction Design
    Cumhur Erkut
    Aug 2007
  5. ClaPD: A testbed for control of multiple sound sources in interactive and participatory contexts
    Cumhur Erkut, and Koray Tahiroğlu
    Aug 2007
  6. Synthesis of Hand Clapping Sounds
    Leevi Peltola, Cumhur Erkut, Perry R. Cook, and Vesa Välimäki
    IEEE Transactions on Audio Speech and Language Processing, Mar 2007
  7. Blocked-Based Physical Modeling for Digital Sound Synthesis
    Rudolf Rabenstein, Stefan Petrausch, Augusto Sarti, Giovanni De Sanctis, and 2 more authors
    IEEE Signal Processing Magazine, Mar 2007

2006

  1. brownian-motion.gif
    Towards physics-based control and sound synthesis of multi-agent systems: Application to synthetic hand clapping
    Cumhur Erkut
    In Proc. Nordic Music Technology Conference (NOMUTE), Oct 2006
  2. wave-mechanics.gif
    Discrete-time modelling of musical instruments
    Vesa Välimäki, Jyri Pakarinen, Cumhur Erkut, and Matti Karjalainen
    Reports on Progress in Physics, Jan 2006

2005

  1. Modular interactions and hybrid models: a conceptual map for model-based sound synthesis
    Cumhur Erkut
    In , Jan 2005
  2. Design and analysis of a modified kantele with increased loudness
    Henri Penttinen, Cumhur Erkut, and J Pölkki
    Acta Acustica united with Acustica, Jan 2005

2004

  1. DAFx
    Recent Advances in Physical Modeling with K- and W-Techniques
    Matti Karjalainen, Jyri Pakarinen, Cumhur Erkut, Paulo A A Esquef, and 1 more author
    In Digital Audio Effects Conf. (DAFx), Sep 2004
  2. JASP
    Sound Synthesis of the Harpsichord Using a Computationally Efficient Physical Model
    Henri Penttinen, Jonte Knif, Mikael Laurson, and Cumhur Erkut
    EURASIP Journal on Advances in Signal Processing, Sep 2004
  3. Digital Waveguides vs. Wave Digital Filters in physical modeling: Theoretical and computational aspects
    Matti Karjalainen, and Cumhur Erkut
    Sep 2004
  4. Digital Waveguides versus Finite Difference Structures: Equivalence and Mixed Modeling
    Matti Karjalainen, and Cumhur Erkut
    EURASIP Journal on Advances in Signal Processing, Sep 2004
    #alma #asp04 #asp08-further #Audio #d9 #digital #fdtd #hybrid #Model #modeling #models #physical #processing #scattering #schema #signal #Sound #sound-source #structures #waveguides #wg
  5. Interconnecting digital waveguides and finite difference structures: Recent advances
    Matti Karjalainen, and Cumhur Erkut
    The Journal of the Acoustical Society of America, Sep 2004

2003

  1. ICASSP
    Compilation of unified physical models for efficient sound synthesis
    Matti Karjalainen, Cumhur Erkut, and Lauri Savioja
    In Intl. Conf. Acoustics, Speech and Signal Processing, Sep 2003
  2. Commuted waveguide synthesis of the clavichord
    M Laurson, and Cumhur Erkut
    Computer Music Journal, Sep 2003
    Cited By (since 1996): 7 Export Date: 11 November 2009 Source: Scopus

2002

  1. Finite difference method vs. digital waveguide method in string instrument modeling and synthesis
    Cumhur Erkut
    In , Sep 2002
    #alma #differences #finite #kw-converter #modeling #physical #physical modeling #Sound Synthesis
  2. JASA
    Acoustical analysis and model-based sound synthesis of the kantele
    Cumhur Erkut, Matti Karjalainen, P Huang, and Vesa Välimäki
    J Acoust Soc Am, Sep 2002
  3. Aspects in analysis and model-based sound synthesis of plucked string instruments
    Cumhur Erkut
    Sep 2002
  4. Virtual strings based on a 1-D FDTD Waveguide Model: Stability, Losses, and travelling waves
    Cumhur Erkut, and Matti Karjalainen
    In , Jun 2002
    #alma #differences #finite #modeling #physical #physical modeling #ropp #Sound Synthesis

2001

  1. Model-based synthesis of the ud and the Renaissance lute
    Cumhur Erkut, M Laurson, and M Kuuskankare
    In , Jun 2001
    #physical modeling #Sound Synthesis
  2. Model order selection techniques for the loop filter design of virtual string instruments
    Cumhur Erkut
    In , Jul 2001
  3. Methods for Modeling Realistic Playing in Acoustic Guitar Synthesis
    Mikael Laurson, Cumhur Erkut, Vesa Välimäki, and Mika Kuuskankare
    Computer Music Journal, Sep 2001
    Cited By (since 1996): 15 Export Date: 11 November 2009 Source: Scopus

2000

  1. ICASSP
    tanbur.png
    Model-Based Sound Synthesis of Tanbur, a Turkish Long-Necked Lute
    Cumhur Erkut, and Vesa Välimäki
    In Proc. Intl. Conf. Acoustics, Speech and Signal Processing, Jun 2000
  2. Extraction of physical and expressive parameters for model-based sound synthesis of the classical guitar
    Cumhur Erkut, Vesa Välimäki, Matti Karjalainen, and Mikael Laurson
    In , Jun 2000
    #schema

1999

  1. ICMC
    Simulation of plucked strings exhibiting tension modulation driving force
    Tero Tolonen, Cumhur Erkut, Vesa Välimäki, and Matti Karjalainen
    In Proc. Intl. Computer Music Conf., Jun 1999
  2. ICMC
    From Expressive Notation to Model-Based Sound Synthesis: a Case Study of the Acoustic Guitar
    Mikael Laurson, Jarmo Hiipakka, Cumhur Erkut, Matti Karjalainen, and 2 more authors
    In Proc. Intl. Computer Music Conf., Jun 1999

1997

  1. Calibration of physical models using artificial neural networks with application to plucked string instruments
    Ali Taylan Cemgil, and Cumhur Erkut
    In Proc. Intl. Symp. Musical Acoustics, Jun 1997